
Size City: House Sandbox by Jemtzem
Size City is Jemtzem's ongoing house-based sandbox for Windows. Arrive as a new tenant, follow household quests and explore a world where a virus is causing other men to shrink.
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About Size City
The story places you in a shared house as a newcomer who is not shrinking, unlike most other men in the setting. Exploration stays within the home, where you visit rooms, speak with residents and collect money. At the start, you choose the names of the cast as well as the name of your own character.
Time moves through the day in hourly steps, with evening treated as a separate period and rooms lit accordingly. Bathing, watching television and playing games can be repeated within a day to advance the clock. A flashing camera indicator on the phone highlights rooms containing something worth photographing.
Quests track progress automatically, while unlock notices identify the level needed to access them. Version 0.15b caps progression at level 3 and awards each goal's payout only once. Boxing also appears as a keyboard activity, with revised input timing and a change intended to prevent one missed key from causing further misses.
Built with Ren'Py, the English-language game remains in development. This build emphasizes the house, interface revisions and additional ambient animation rather than a large content expansion. More household scenes are planned next; a town is a later proposal without a release date, not an area confirmed for this version.
What to expect
- House-based sandbox with room exploration, resident conversations and money collection
- Hourly progression with a distinct evening period and room lighting
- Automatic quest tracking and level-labelled unlocks
- Player-selected names for the protagonist and the cast
- Phone camera alerts and a keyboard-based boxing activity
A closer look
Size City uses a single household as the setting for a sandbox about a world undergoing an unusual change. Your character moves in as a new tenant and, unlike most other men, is not shrinking as the virus spreads. That contrast establishes the story's central situation, while the documented activities remain grounded in exploring rooms, talking to the people living there, gathering money and following quests. The household is therefore both the place you navigate and the immediate context for the premise, rather than merely an introduction to an already available city. Character naming is also part of the opening setup: you select your own name and those of the cast. The developer describes the current house build as covering its rooms, hours and residents, while the game as a whole remains ongoing.
The daily clock gives household exploration a temporal structure. Movement through the rooms takes place hour by hour, and evening has its own lighting across the house rather than being folded into another period. The update notes address a previous evening progression problem and identify several repeatable ways to move time forward: using the bath, watching television and playing games. These activities can be used more than once in a day, which matters when trying to reach night rather than remaining at an earlier hour. Photography has a separate interface cue: a flashing red camera mark appears on the phone icon when the current room contains a photographic opportunity. Together, the clock and phone indicator provide explicit information about time and room-based interactions.
Progression combines tracked objectives with a defined limit for this release. Quests record their progress automatically, and unlock information states the level required, giving players a visible distinction between an available objective and something gated behind advancement. The level ceiling in version 0.15b is 3, with each goal paying out once rather than repeatedly granting its reward. The interface work extends beyond quests to the map, menus, dialogue and cards, all of which are listed as revised. Boxing receives its own set of changes: full-colour presentation, adjusted keyboard timing and input handling designed so a single missed key does not trigger a sequence of additional misses. These are specific revisions to the documented build, not evidence of an unrestricted progression system.
Jemtzem presents this release primarily as structural and interface work, not as a content-heavy expansion. Its presentation changes include an opening delivered through a sequence of scenes, more dialogue, additional animation and ambient household movement; Walter is also listed as present in the house. The English-language Windows release uses Ren'Py, and the provided setup direction is to extract the files and launch Size.exe. Future work is described separately from those implemented details: the next focus is more scenes and reasons to revisit existing rooms, with the size-related premise becoming more prominent. A town is intended to follow later, but no timetable is supplied. That distinction makes the house the appropriate scope for assessing the current version.
Downloads & official links
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External downloads
Official game pages
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Installation & requirements
Extract the game files, then run Size.exe. The supplied installation instructions do not describe any additional setup.
Windows
The supplied information does not specify minimum hardware, required storage space or a supported Windows version.
Before updating, back up your saves and read the developer’s release notes. Save compatibility is not guaranteed unless the developer confirms it for your version.
Questions before playing
What is the premise of Size City?
You play a newly arrived tenant who appears unaffected by the shrinking that is changing most other men in the world. The current sandbox focuses on life inside one house.
Is the town available in version 0.15b?
The documented build centers on the house. The developer places a town after further household additions in the development plan and gives no date for its arrival.
Which platform and language are listed?
The supplied release information lists Windows and English. It identifies Ren'Py as the engine but provides no detailed hardware or operating-system version requirements.
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