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Autumn Hot Springs Inn: Untold Stories — developer promotional artwork
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Autumn Hot Springs Inn: Untold Stories

Autumn Hot Springs Inn: Untold Stories follows a seven-day live-in job at a rural inn, where work, conversations, and daily decisions influence a small cast's relationships.

completedwindows
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Before you play

About Autumn Hot Springs Inn: Untold Stories

A protagonist without steady work accepts a brief position at Akiba, an old hot springs inn in a mountain village. Autumn foliage frames a stay that lasts just seven days. The premise brings an everyday job into contact with the private concerns of the inn's landlady and visiting guests.

Players choose their activities across morning, afternoon, and night, dividing attention between work and conversation. These decisions affect relationships within the six-person cast and can trigger different events. The developer also describes endings that change in response to the player's actions.

Izumi Fujisawa runs the inn she inherited from her grandmother, while university student Ritsuko Takahashi arrives alone after trouble with her boyfriend. Guests Haruka and Erika Tanaka bring another source of tension: Haruka struggles to accept her father's remarriage, and Erika feels distant from her husband.

Pasture Soft's life simulation is listed as completed, with a Final version available for Windows in English. The presentation is described as using animation effects in every scene. Hardware specifications and installation instructions are not supplied, so the listing does not establish a minimum PC configuration.

What to expect

  • Seven-day live-in job at a countryside hot springs inn
  • Activity choices across morning, afternoon, and night
  • Work and conversations that influence relationships
  • Six-person cast with choice-dependent events and endings
  • Animation effects described for every scene

A closer look

The story begins with a practical change in direction: a man with neither a fixed job nor clear goals finds an advertisement for temporary live-in work. His destination is Akiba, a hot springs inn in a small village surrounded by mountains and red leaves. That setting gives the premise a defined place and timescale rather than an open-ended working life. The assignment covers one week, placing the protagonist alongside people whose reasons for being at the inn differ from his own. For him, it is employment; for others, it is an inherited responsibility, a solitary break, or a family holiday. Those overlapping purposes establish the story's central contrast between the inn as a workplace and the inn as a place where guests bring unresolved personal concerns.

The confirmed interaction structure divides each day into morning, afternoon, and night, with the player deciding how to act during those periods. Work and chatting are both identified activities, connecting the temporary job to the relationship side of the simulation. The developer describes a cast of two men and four women whose connections change according to player choices, leading to different events and endings. This makes the consequences broader than a single conversation partner's response: the stated focus includes relationships among the group. Even minor interventions are described as capable of changing outcomes. The evidence therefore supports a choice-driven schedule and branching social story, without establishing a specific task list, scoring system, or route count.

Izumi's position ties the personal story to the inn's continued operation. At 26, she is looking after a property inherited from her grandmother and has allowed its daily demands to take priority over her own happiness. Helping her is consequently presented as both workplace support and a way to develop trust. Ritsuko, a 23-year-old university student, brings a different concern to the same location. She has traveled alone to gain distance from repeated disagreements with her boyfriend, while also worrying about her future. Their profiles give conversation distinct contexts: responsibility and fatigue for the landlady, uncertainty and a troubled relationship for the visitor. The source presents getting to know these concerns as part of forming closer connections during the stay.

The Tanaka guests introduce family friction alongside the workplace and solo-travel stories. Haruka, 18, is preparing for university entrance and hopes to live independently after enrolling; her guarded manner is linked to difficulty accepting her father's remarriage. Erika, 28, is dissatisfied with the time she spends with her older husband and does not share an enthusiasm for rural inns. These contrasting attitudes make the family holiday another source of interpersonal strain rather than simply background scenery. On the presentation side, Pasture Soft describes animation effects throughout the scenes. The release record identifies a completed English-language Windows game labeled Final, but does not establish voice acting, a precise visual format, or the scope of any individual ending.

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Downloads & official links

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External downloads

Installation & requirements

No installation procedure is documented in the supplied evidence. The listed external downloads have an unknown verification status, so their availability and package contents are not confirmed.

Windows

The supplied evidence does not specify a supported Windows version, processor, memory, graphics hardware, or storage requirement.

Before updating, back up your saves and read the developer’s release notes. Save compatibility is not guaranteed unless the developer confirms it for your version.

Questions before playing

What kind of game is Autumn Hot Springs Inn: Untold Stories?

It is a life simulation built around a short inn job, with selectable daily activities, conversations, and relationship-dependent story outcomes.

Who are the main characters described in the story?

The named women are innkeeper Izumi Fujisawa, solo traveler Ritsuko Takahashi, and guests Haruka and Erika Tanaka, whose family disagreements shape their visit.

What platform and language are listed?

The supplied listing identifies Windows and English, and marks the game as completed with a Final version. It does not provide detailed hardware requirements.

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