Independent discovery · Adults 18+
Almostly Spies — developer promotional artwork
The game file / 18+

Almostly Spies

Almostly Spies puts you in a liaison role at WOOHP, working with three agents in a coastal city. Perry's ongoing game combines story missions with character-focused events.

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Before you play

About Almostly Spies

A newcomer to a city known for its beach and student life takes a job with WOOHP, a hidden spy agency. Rather than introducing the player as an established field agent, Almostly Spies casts them as the liaison officer for a three-woman team. That appointment anchors the story's mix of city life and espionage.

The supplied update notes confirm story missions, an Advanced Mission and random mission events. They also describe an open world containing collectible images and identify the beach as an added location. These are documented additions, rather than a roadmap of features promised for a future release.

Clover, Alex and Sam receive individual events, while the wider cast includes Lacy, Mandy, Natasha and Mei-lin. Weekend events are also documented for Clover and Alex. A mood system has been implemented with related events, and an increased stat limit of three is described as unlocking additional scenes.

Developed by Perry in Ren'Py, the game is listed as version 0.4 and remains in development. English is the listed language, with Windows, macOS and Linux supported. The developer discloses AI-generated imagery, AI assistance with parts of the code and AI translation of otherwise non-AI-generated story and dialogue.

What to expect

  • A WOOHP liaison-officer role in a coastal city
  • Story missions, an Advanced Mission and random mission events
  • Individual character events and weekend encounters
  • An implemented mood system and stat-based scene unlocks
  • Open-world collectible images and a beach location

A closer look

Almostly Spies begins with a relocation and an unusual employer: the player arrives in a coastal city and takes a liaison position at WOOHP. The agency operates beneath the surface of a place introduced through its beach, student life and varied residents. Your assignment connects you to a team of three women whose work concerns threats beyond everyday city affairs. This gives the premise two clear points of focus: the local setting and the agency's operations. The liaison role is the specific position established by the overview, so it is more accurate than describing the protagonist as the team's commander or a veteran operative. Espionage supplies the central story framework, while the documented beach location gives the surrounding city a concrete place to visit.

Mission content is supported by the development notes rather than a detailed explanation of the controls. Those notes record additions to the story-mission sequence, a separately described Advanced Mission and a random event that can occur during missions. They also mention additional mission imagery. Outside that mission material, collectible images are documented in the open world, establishing a collection element alongside the narrative events. Progression has a further confirmed component: the stat limit was raised to three, with the change enabling more scenes. These details support describing a game with missions, exploration-related collectibles and stat-gated content, but they do not establish a combat model, a tactical ruleset or the exact process for raising attributes.

The character-event structure extends beyond a single shared team storyline. Clover, Alex and Sam are each named in connection with individual events, while separate weekend additions are recorded for Clover and Alex. The notes also identify content involving Lacy, Mandy, Natasha and Mei-lin, giving the supporting cast a presence beyond the three principal agents. Another implemented feature is the mood system, introduced together with related events. Taken together, these entries show several ways the cast receives attention: individual scenes, weekend encounters and events connected to character mood. The evidence does not explain the mood calculations or every event trigger, so those systems can be identified without promising a particular relationship path or outcome.

The technical listing places Perry's project on Ren'Py and identifies English-language releases for Windows, macOS and Linux. Its ongoing status matters when reading the feature history: the supplied notes describe additions made during development, not a declaration that the game is complete. Production information is unusually specific about AI use, separating generated images and assistance with selected code from translation work on the writing. The developer says the dialogue and story are translated with AI rather than generated by it. For practical planning, the platform list is firmer evidence than any hardware estimate: no minimum specifications or package size are supplied, and the download records do not establish current availability or a verified setup process.

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External downloads

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Installation & requirements

Choose a package intended for your operating system and follow any instructions included with it. The evidence does not provide a verified installation procedure or confirm the current availability of the listed downloads.

Windows, macOS and Linux.

Minimum operating-system versions, processor, memory, graphics and storage requirements are not supplied.

Before updating, back up your saves and read the developer’s release notes. Save compatibility is not guaranteed unless the developer confirms it for your version.

Questions before playing

What role do you play in Almostly Spies?

You join WOOHP as a newly arrived liaison officer assigned to three agents, with the surrounding coastal city providing the setting for the story.

Is Almostly Spies a finished game?

The supplied listing identifies version 0.4, and the developer explicitly describes the project as still in development; no completion schedule is provided.

How is AI used in the game's production?

Perry reports using AI for image generation, selected coding tasks and translation, while stating that the story and dialogue themselves are not AI-generated.

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